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Discussion in 'Announcements & News' started by daRock, Aug 30, 2017.

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  1. daRock

    daRock Functionality Amplifier Admin Developer

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    RULES
    I. Rule 1:
    A. This is a friendly community hockey league. Acting like a douche will not be tolerated. There will be no specific guidelines on what consists of acting like a douche. If you can’t figure it out, then you’re probably in the wrong place. Very simple.


    II. Forum etiquette:
    A. The forums will be loosely moderated for the most part. The only topics/things that are off limits are pornography, racial slurs, and members’ families. If those things happen, they will be removed by management and members may be kicked off the forums per the discretion of league management.


    III. Vouching system (current status: ACTIVE):
    A. Being a “friendly community league”, members will have the ability to refer/vouch for others to join the league. We strongly encourage new members to get in touch with current members and have one of them “vouch” for your entry (no different than a reference for a job). Unfortunately, there are occasions when recruited members don’t work out. When this occurs, the member who referred the douche will be flagged as a douche-recruiter and all future references will be heavily scrutinized.
    B. The hope is that this system will encourage members to be more vigilant when it comes to referring their friends for the league.



    IV. Deciding matters not covered in the rules
    A. All decisions on league matters that are NOT clearly covered in these rules (controversial or otherwise) will be made by league management, and there will be no “appeals process”. Management will be glad to explain the reasoning behind all decisions, but there will be no back and forth arguing on these decisions. Incessant complaining will be a violation of rule #1 and could very well lead to someone being removed from the league for being a douche.
    B. This league has been made to have fun and play organized hockey with friends. There will undoubtedly be a lot of chirping/baiting among members, and it is the player’s responsibility to gauge where a line is or isn’t crossed in terms of that chirping/baiting. If you have sound judgment and don’t come across as an asshole every time you interact with someone you don’t know, you will be fine here. Maintaining the integrity of this league as a whole is more important than anything else.



    V. Home Ice Advantage
    A. During regular season, the home team in each series will host games 1 and 3. In a playoff scenario, the home team will host games 1, 2, 5, and 7. It’s the standard rules, but we’re putting it out there so no one gets butt-hurt when they can’t play in their own community rink in front of 4 people. We are going to trust captains in this league to pick someone with solid connection, and we also trust that opposing teams won’t be filled with assholes who complain about lag and demand multiple restarts.


    VI. Stat Entry
    A. Series-winning team inputs the GAME/TEAM stats for every game of a series.
    B. Both teams still must input their individual stats for each game, regardless of outcome.



    VII. Signups and Player Positions
    A. When signing up for the draft pool, please correctly list positions (preferred, willing and refuse). If you do not place a position as preferred or willing, IT WILL BE REFUSED! Please check the draft pool after you sign up to double check. If anyone is caught playing a position that has been refused, the game in question will result in a sim loss.


    VIII. Secondary Gamertags (updated after Season 2 doucheclusterfuck)
    A. If your xbox live gamertag that you signed up with gets suspended/banned during a season, you must take it upon yourself to inform league management with the details, such as:
    1. What happened to lead to the suspension/ban?
    2. What your new tag is for the time being?
    3. Other league members to vouch that this new tag is indeed yours and yours only as it relates to league games .

    B. Unless league management has any reason to think shady circumstances are occurring, playing under a new tag will be allowed.


    IX. Sim loss rule (if this is ever necessary to enforce, someone failed badly and/or is being a douche)
    A. If a team doesn’t have 6 players online and ready go by 10pm, they are to contact the waiver team. This should leave plenty of time to get a waiver and ensure everyone is in the club challenge screen no later than 10:10pm.
    B. By 10:10pm the game must be started. If the home hasn’t sent the challenge by then, the away team may send the challenge at 10:10 and host. If a challenge sent is not accepted by the other team, then the team who didn’t accept in time is given a sim loss. (EA fail/players getting disconnected after accepting challenge is the only exception where a re-try may occur past the time deadline)
    C. Please note, this does NOT mean games are to regularly start at 10:10pm. Abuse of this grace period, via discretion of league management, will be considered a violation of Rule #1 for being a shitbag.
    D. Note, if for whatever reason waivers are not available and/or connection issues with 1 player persist, a team MAY PLAY WITH FIVE PLAYERS. (in fact, if 10-15+ mins have already elapsed, we strongly encourage everyone to proceed with 5 for that game.)
    E. In the event of a 6v5 game, the team with 6 will select whether the opposing team’s CPU player is a FWD or D-MAN. (requesting specific positions is no longer allowed).
    F. Any other issues that arise that are not covered by this rule will be determined by league management if captains can’t be civil and come to an agreement like adults (see Rule IV).
     
  2. daRock

    daRock Functionality Amplifier Admin Developer

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    X. Skater Disconnect Rule (updated again based on Season 3 league survey results & admin discussion)
    A. REGULAR SEASON GAME (MAX ONE RESTART PER 3-GAME SERIES!)
    1. If a SKATER disconnects at ANY time in the THIRD or OVERTIME period of a regular season series:
    a) Finish the game out vs a computer and tell your teammate to get better internet.
    2. If a SKATER disconnects for the FIRST time in the FIRST or SECOND period of games 1,2, or 3 of a series:
    a) Finish out the first or second period vs a computer.
    b) Quit out and record stats through one or two periods.
    c) Restart the game and play ONE or TWO more periods as needed (factoring in whatever the score was prior to restart…3rd period may serve as “overtime” if needed, etc).
    d) If disconnected player cannot connect and/or has rage quit and/or gone MIA, just finish the game vs a computer.

    3. If there is a SECOND SKATER DISCONNECT of ANY KIND at ANY TIME after the first restart already occurred, suck it up and finish out the game vs computer. One restart PER SERIES is the max annoyance the majority of players/captains want to deal with for regular season games, based on league feedback.

    B. PLAYOFF GAME (MAX TWO RESTARTS PER SERIES PORTION! (3 or 4 GAME SERIES))
    1. If a SKATER disconnects at ANY time in the THIRD or OVERTIME period of a playoff game:
    a) Finish the game out vs a computer and tell your teammate to get better internet.
    2. If a SKATER disconnects for the FIRST or SECOND time in the FIRST OR SECOND period of playoff series portion:
    a) Finish out the first or second period vs a computer and follow same rules as above for regular season disconnect.
    3. If a skater disconnects a THIRD time in the same night, finish vs a computer.



    XI. Goalie Disconnect Rule (updated based on league survey results & admin discussion)
    A. REGULAR SEASON SERIES AND PLAYOFF SERIES PORTIONS (MAX 2 RESTARTS BEFORE CHANGE OF GOALIE REQUIRED)
    1. If a GOALIE disconnects, the game will automatically end and we’re all gonna be emo—just deal with it.
    2. After FIRST disconnect, simply restart the game and have both teams chill out on their own end of the ice until the clock catches up to where you left off.
    a) FYI, the faceoff is still LIVE… whichever team wins the faceoff may take possession of the puck uncontested back to their end of the ice while we wait—it is their responsibility to start play up when clock catches up
    b) Any players ignoring the restart procedures and trolling/trying to steal the puck/being a douchebag etc during the “wait” will be flagged as douchebags and subject to a Rule 1 violation.

    3. If this goalie inexplicably disconnects a SECOND time in a series, give him ONE more chance and apply same procedures as above.
    4. If a goalie disconnects a THIRD time in one series, he is pwned. His team must replace him with a different eligible goalie on the team.
    a) If there are ZERO legal goalies on the team, then the captain MUST go in net.
    5. If the CAPTAIN happens to be the goalie who is failing, and he ALSO has zero legal/eligible willing goalies on his squad…then league admins will randomly choose a replacement goalie from your squad that can be used.



    XII. Trading
    A. WHEN CAN TRADES OCCUR?
    1. On Friday, Saturday, and any other day where NO SERIES ARE SCHEDULED FOR ALL INVOLVED TRADE PARTIES, trades can occur at any time.
    2. On any night where AT LEAST ONE TEAM INVOLVED HAS A SERIES, all trades must be agreed to by all parties involved no later than 5pm EST…allowing a MINIMUM of 5 more hours before any series can take place involving traded players.

    B. PROCESS FOR MAKING TRADES OFFICIAL
    1. Captain(s) MUST first submit all trades on the official captains email thread, and all captains involved must officially agree before any trade is considered final (At which point it may be posted to the front page for chirping, ridicule, and analysis).
    C. There are no restrictions on # of players involved in a trade, provided NO TEAM IS LEFT WITH A ROSTER LESS THAN SIX or MORE THAN SEVEN, per new roster requirements.
    D. SOME FINAL NOTES ABOUT TRADES

    1. There is no official TAC (Trade Approval Committee), so don’t get traped.
    a) THAT BEING SAID, league admins reserve the right to veto any trade if they deem a trade reeks of blatant collusion and/or other shady nonsense.
    b) No PT players may EXCEED their allotted series per week, regardless of how many trades they may be involved in, unless a reschedule results in more than 2 series a week for that team (speak to admins to clarify)



    XIII. Roster Requirements / Draft Pool
    A. Roster Size
    1. Mandatory roster size RANGE, including captain, must be 6, 6.5, or 7 at ALL TIMES…Period. If you draft only 5 players for a team size of 6, they must all be fulltime. (draft is 6 rounds)
    B. Ensuring enough undrafted for add/drops & waivers.
    1. The # of teams and estimated # of undrafted players each season will not be determined until signups are nearly closed.
    2. All players will be asked in their signup about their interest in captaining. The admins will determine how to proceed based on these signups. Only select YES if you are 100% committed and wont fucking bail at the last minute if selected.
    3. All players who sign up and also play in other leagues will be asked to make 239 their #1 priority in order to sign up FT…otherwise please sign up PT.
    4. All undrafted players will not only be given first waiver priority during the season, but also be the only players eligible for add/drop all season based on the new waiver system outlined in next rule.
    a) Any advance “voluntary waivers” will be at the bottom of the waiver priority list and NOT eligible for add/drop at any time.



    XIV. Waiver Structure
    A. After the draft, all undrafted players will immediately become part of the official “add/drop eligible waiver pool”, and they will remain as such the entire season unless added to a roster full-time.
    B. When can roster add/drops occur?

    1. Add drop requests can technically occur at any time, since they all must go through the waiver process outlined in Rule C below
    C. The waiver process for add/drops (time ranges, deadlines, procedures, etc)
    1. The waiver priority order is reverse order of standings at the time of the request. (last place will always get first dibs)
    2. Any claim on a waiver occurring AFTER 5pm of a given day must not be processed until 8PM the following day, to allow all other captains adequate time to make a claim themselves.
    a) EXCEPTION 1: IF THE LAST PLACE TEAM IS THE ONE REQUESTING THE WAIVER, IT MAY PROCESS RIGHT AWAY
    b) EXCEPTION 2: IF ALL THE TEAMS BELOW THE REQUESTING TEAM IN THE STANDINGS MAKE IT OFFICIALLY KNOWN THEY ARE NOT INTERESTED IN REQUESTED WAIVER, IT MAY PROCESS THEN.

    3. Any claim made BEFORE 5PM of a given day will be processed by 9PM same day (this allows captains a minimum of 4 hours to be aware of the claim)
    a) EXCEPTION 1: IF THE LAST PLACE TEAM IS THE ONE REQUESTING THE WAIVER, IT MAY PROCESS RIGHT AWAY
    b) EXCEPTION 2: IF ALL THE TEAMS BELOW THE REQUESTING TEAM IN THE STANDINGS MAKE IT OFFICIALLY KNOWN THEY ARE NOT INTERESTED IN REQUESTED WAIVER, IT MAY PROCESS THEN.

    4. A waiver claim request is not official unless captain states it in an official media on a pre-determined thread like so: Team “Insert Team Name” officially puts in claim for “Insert Player requested”
    5. What are limitations on the add/drops?
    a) As long as the final roster size of a team remains at either 6, 6.5, or 7 at all times, there are no other limitations. (IE, if you currently have a team of 6.5 and add a PT player, you do NOT need to drop anyone)

    D. What if I just need a waiver for one series and don’t need a full-time replacement?
    1. The undrafted/dropped players on the current waiver list will serve as normal waivers for the entire season.
    2. Requesting a waiver will function similarly to how it always has in the past. You will request from league management a waiver as far in advance as possible. There are zero guarantees of getting a waiver to fill the specific position you need, especially goalie, so you must make do with whoever you get as best you can.
     
    Last edited by a moderator: Dec 13, 2017
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